FAIR2 Media designs interaction between people, products and services. Our focus is on user-experience. The user of a product or service should feel happy using it and we help create that feeling. The experiences we design are inviting, fresh, seducing and renewing. We use technology to create new means to reach out to people by appealing to their natural given curiosity and sense of wonder.
FAIR2 Media designs user-experiences. We like to help our clients achieve the best, from concept to production. We design cross media campaigns, work on technological innovation and build installations. And we give lectures.
Our key values are fairness, altruism and courageousness.
Our manner is informal. We rather drink a cup of coffee together than ‘have a meeting’. We prefer ‘a chat afterwards’ to ‘an evaluation’. We are of the digital generation, we use all media to communicate. At the same time we value personal contact.
We give 10% of our time and/or profit to social innovation
Matthias is systems architect, software developer and code specialist. He is a true specialist who develops the software for multi-media experiences. He has an analytical mind, an eye for detail and he is a perfectionist. These competences contribute to the quality we deliver.
06 5234 8000
Experience guru Founder
Kosmo is interaction designer, the founder of FAIR2 Media, hardware and cross media specialist.
His undying dedication to understand (all) things is only surpassed by his will to change them for the better. He designs user-experiences, creates prototypes, gives lectures and builds installations. He bridges the gap between the digital and physical world, using all technology and techniques available.
06 5201 5699
Margo is the business manager and business coach as well as the communications advisor. She is the generalist, who can do everything the others do not do. She takes care of the finances, the website, helps out in projects when deadlines approach etc. From another generation than the young Kosmo and Matthias, she brings along life experience.
06 1923 8306
Traais energy collective
The Traais Energy collective is an initiative by and for people in Terheijden. Their intention is to make Terheijden the first energy neutral village in Brabant. In order to achieve this, windmills, solar panels and geothermal energy will be used.
To visualise the effects of the wind mills, solar panels etc., FAIR2 Media designed an interactive ‘puzzle table’. If for example you place a wind mill on the puzzle, the screen above shows how much energy that generates, and how much less CO2 the village emits.
The buildings, wind mills, solar panels etc. are 3D printed. The puzzle was cut and engraved by our laser cutter. The connection between puzzle pieces and the board is made by pogo connectors. These are connectors that bounce, so the pieces do not need to be at exactly the right spot, while they still make a fine connection. Under the board there is 18 meters of cable. Some 90 magnets click everything together easily. It contains 30 custom made pcb-boards, 16 arduino’s and a lot of love!
SEE in the class supports schools. One of their projects is the time sample survey. During 20 minutes the professional tests how long the child is focused on it’s task. Every 20 seconds the professional records what the child is doing: aimed at the task, watching, walking, disturbing, something else. If necessary, they add remarks. If the child is focused 70% of the time, that is acceptable. If it is less, a plan can be made to help the child focus better.
This could of course be recorded by pen and paper. But FAIR2 Media has developed an app to do this, so it is made easy for the professional to record the data they wish to know, and to generate results per pupil.
Commissioned by ZIEN in de Klas
Prototype for the visually impaired
FAIR2 Media developed a prototype that aims to give the visually impaired and blind people audio information. It is a case that can be placed anywhere. It can be used for multiple purposes. It can detect when someone walks underneath it and then play a sound.
This sound can tell the person walking where he is. But it can also be used at a ‘zoo’, where examples of animals are exibited. The person can feel what a lion looks like, and at the same time hear the roaring of a lion.
The aim originally was to test if the product would answer to the expectations like: play sound, control volume, adjustable reach sensor, stand alone, fitting in 60cm2 ceiling tile etc. Preliminary results show there is interest in the product. The prototype was developed with a standard Raspberry Pi.
Commissioned by Foundation Accessibility for use by Foundation Bartimeus
Enthuse Mexicans to cycle
Mexico City is one of the busiest cities in the world and it has a major smog problem. One of the reasons is that tons of people drive cars. We wanted to use our Dutch cycling roots and stimulate more people to ride bicycles in Mexico City. We got an opportunity to design and build an installation where people could experience cycling without facing the dangers of the ‘real’ road.
First of all we investigated where you would ride a bicycle, at which sites or events. We filmed most of the content for the simulator on a motorcycle, to provide the viewer with a smooth, clear picture.
Then we designed the software and hardware that would display the video of the route and the metadata, and would track the bicycle that people would ride.
We built the entire setup during several great nights at the museum, grabbing taco’s and keeping on working.
The end result was that the cyclist felt as if he was cycling through the city. The bicycle controlled the entire system, the bell was the select button and the pedals were used to navigate through the menu. An overlay on the video showed the cyclist his speed and the distance he had cycled.
This project was commissioned by the Franz Mayer Museum in Mexico City, for the exposition “La vuelta la bici”, the return of the bicycle, about the history and use of the bicycle. The installation was on display for three months.
Challenges like this seldom pass by. For the event “Lokaal Kabaal” we programmed an entire stand-alone projection mapping suite in Unity. This suite made use of genetic algorithms to align the digital with the physical object and could be controlled by an X-box wireless controller. This allowed us to have full control while being in the middle of the dance floor!
Commissioned by Lokaal Kabaal, Hilversum
The Dutch TV show “De Fractie” portrayed a new type of politics. One that uses modern technology to streamline work. The politicians meeting place was a nice room with a massive interactive screen.
We took care of the content of that screen. Twitter and news feeds were displayed along with the party logo. Showing big images and making Skype calls were all part of the functionality. We made a web app that was used in the mobile phones, so it looked like they had their own communications app and Twitter scanner. Designing all the animations for the screen and giving it the feel of a professional tool was what gave this project the final touch.
All information on the screen was easy to manipulate through our custom CMS. Even during the shoot, it was a breeze to update the content and make sure everything fit the scene.
De Fractie is a production of the VPRO, for Dutch Television
Translate digital to physical
Johan Lubbers developed a digital game he called Glasup. Johan happens to be Matthias father. For his birthday we created a special surprise gift: the physical version of Glasup.
For translating the digital version to a physical game, we thoroughly studied the app and the way the game is played. We found that it would need to be like a puzzle, where you can put pieces on the board. Because the app also shows the possible options in one view, we decided that this would also be needed for our version.
The puzzle board and pieces we made out of layers of wood. Using SolidWorks, we designed and created a 3D model of the puzzle. After finalizing the design we used a laser cutter to slice all the wooden pieces that were needed. For the puzzle setup cards, we created custom software to translate the digital puzzles into printable form. We put all the pieces together and after some paint, polish and drying, it was ready for wrapping.
It was a big surprise when he got the game and he absolutely loved it!
One of the methods we use to find a solution for your problem, is a hackathon. “Hackathon” is composed of the words “to hack”: using technology for purposes it was not originally meant for, and “marathon”: keep going. (We usually do not go on for more then 10 hours.)
The format we use is a building blox. That is a cube with one open side. These building blox have a digital and a fysical component. We have built in a screen and a raspberrie pi (no, that is not a cake, but a minicomputer). Using a standard format – the building blox – helps to start developing your ideas quicker.
After this day you can be sure to have found several creative solutions for your problem!
Prototype and end product
We specialise in the combination of software and hardware. Creating a tangible product, and at the same time being able to do and/or show many things in the digital components.
If required we make pretotypes and prototypes with wich you can test if your idea is ready for a next stage. We create a simple representation of your concept, and test if it works ‘in reality’.
We can further develop your prototype and make the end product.
Do you want to get insights into experience design and how to use it?
We give targeted lectures on interaction design and our experiences.
Wij geven 10% van onze tijd en/of winst aan sociale innovatie